# Boss Hunting

Ever so often, raid bosses appear in the Rice Kingdom.&#x20;

Some mysterious talismans are occasionally found by wandering Samurai that can be used to attract them.. The brave Samurai that defeats it gets a bounty from the Rice Emperor.

<figure><img src="https://content.gitbook.com/content/u7nx38GRSqwdcX28CmLF/blobs/IxaQPFs8WBbREF1komAk/Presentation1e3r.pptx%20(3).gif" alt=""><figcaption></figcaption></figure>

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## Summoning Raid Bosses

* The Boss Event will occur every day at 0:00, 4:00, 8:00, 12:00, 16:00, 20:00 (UTC)
* 3 Bosses will appear each time
* For each Boss, 55 players will get a talisman at the same time (notified by Telegram)&#x20;
* Players with talisman can try to summon the boss. Each boss has a **Summoning Success Rate.**
* Players with talisman only have one try. After trying, the talisman is consumed, and cannot be re-used.&#x20;
* The first player to successfully summon the boss become the Summoner, and the other talismans are automatically destroyed.&#x20;
* The Summoner has to invite other players to help&#x20;
* The Summoner receives all rewards when the Boss is defeated. &#x20;

### Summoning Success Rate

* Each boss starts with a default summoning success rate.&#x20;
* The summoning success rate is calculated by adding two independent variables. They are the **Summoner-Based Chance** and the **Time-based Chance**
* Summoner-Based Chance starts at 5%, and it increases 5% after each try. The maximum chance is reached after 10 attempts&#x20;
* Time-Based Chance starts at 5%, and it increases by 5% each minute (0.08% each second). The maximum chance is reached after 10mins&#x20;

### Summoning Success Rate Example

<table><thead><tr><th width="134">No. of tries</th><th width="87">Minutes</th><th width="147">Calculation</th><th>Summoning Success Rate</th></tr></thead><tbody><tr><td>0</td><td>0</td><td>5% + 5%</td><td>10%</td></tr><tr><td>1</td><td>1</td><td>10% + 10%</td><td>20%</td></tr><tr><td>5</td><td>1</td><td>30% + 10%</td><td>40%</td></tr><tr><td>5</td><td>5</td><td>30% + 30%</td><td>60%</td></tr><tr><td>10</td><td>5</td><td>55% + 30%</td><td>85%</td></tr><tr><td>10</td><td>10</td><td>55% + 55%</td><td>100% (capped at 100%)</td></tr></tbody></table>

{% hint style="info" %}
Summoning Success Rate is a novel experiment in on-chain fairness by changing the success condition to opportunity cost risk instead of speed. Hence, technical advantages of execution speed are reduced. The logic is implemented and executed 100% on-chain.&#x20;
{% endhint %}

## Fighting Raid Bosses

* Only Samurai that are level 10 and above can participate in fighting the Boss
* If the Boss is not defeated in 24 hours, it runs away and there are no rewards.&#x20;

### Boss Reward

{% hint style="info" %}
When the Boss is defeated, the full rewards are given to the Summoner only. It's up to the Summoner to distribute the rewards to his helpers. &#x20;
{% endhint %}

### Boss Power

Each Boss has a Power rating to help calculate how to defeat it. When the total power of Samurai fighting the boss is higher than the Boss's Power, the Boss is defeated.

Power level of a Samurai is based on his speed.&#x20;

*Speed is power, need for speed!*

## Boss Information

<table><thead><tr><th>Boss</th><th width="119">Name</th><th>Chance</th><th>Reward (SSS)</th><th>Rewards ($)*</th></tr></thead><tbody><tr><td><img src="https://content.gitbook.com/content/u7nx38GRSqwdcX28CmLF/blobs/YHGMlVvj3wLaKAB3f0jY/enemy_02.png" alt="" data-size="original"></td><td>Marinara</td><td>44.44%</td><td>666,666,666</td><td>~$8.27</td></tr><tr><td><img src="https://content.gitbook.com/content/u7nx38GRSqwdcX28CmLF/blobs/9wdu7EzW5YymTfptsYcZ/enemy_03.png" alt="" data-size="original"></td><td>Big Burger</td><td>22.22%</td><td>1,333,333,333</td><td>~$16.53</td></tr><tr><td><img src="https://content.gitbook.com/content/u7nx38GRSqwdcX28CmLF/blobs/AkurYQRDOuiOq20ApfLh/enemy_04.png" alt="" data-size="original"></td><td>Cacarot</td><td>16.67%</td><td>2,000,000,000</td><td>~$24.80</td></tr><tr><td><img src="https://content.gitbook.com/content/u7nx38GRSqwdcX28CmLF/blobs/VuconrCp911AwEn66Sea/enemy_05.png" alt="" data-size="original"></td><td>Holyjelly</td><td>11.11%</td><td>2,666,666,666</td><td>~$33.07</td></tr><tr><td><img src="https://content.gitbook.com/content/u7nx38GRSqwdcX28CmLF/blobs/RDnqLEzwPuoN3oehYAi5/enemy-06.png" alt="" data-size="original"></td><td>Yinglong</td><td>5.56%</td><td>3,333,333,333</td><td>~$41.33</td></tr></tbody></table>

*\*Estimated Rewards @SSS = $0.0000000124*

## Boss Fight History

In order to make it easier check each fight's history, and distribute rewards to Helpers, players can use our Flipside tool to check information about Helpers.

From the Flipside page, players can select the 'Boss' tab and input the 'Boss ID' (eg, #690)&#x20;

{% embed url="<https://flipsidecrypto.xyz/sssstatistic/sss-game---contributors-pLzCIu>" %}

Example:

<figure><img src="https://1776484756-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fu7nx38GRSqwdcX28CmLF%2Fuploads%2FCQRzJAu1ylprSYRtgWRT%2Fimage.png?alt=media&#x26;token=2b4c6ef7-fb4a-457f-b8d9-f865f6b00e84" alt=""><figcaption></figcaption></figure>
