đžBoss Hunting
Last updated
Last updated
Ever so often, raid bosses appear in the Rice Kingdom.
Some mysterious talismans are occasionally found by wandering Samurai that can be used to attract them.. The brave Samurai that defeats it gets a bounty from the Rice Emperor.
The Boss Event will occur every day at 0:00, 4:00, 8:00, 12:00, 16:00, 20:00 (UTC)
3 Bosses will appear each time
For each Boss, 55 players will get a talisman at the same time (notified by Telegram)
Players with talisman can try to summon the boss. Each boss has a Summoning Success Rate.
Players with talisman only have one try. After trying, the talisman is consumed, and cannot be re-used.
The first player to successfully summon the boss become the Summoner, and the other talismans are automatically destroyed.
The Summoner has to invite other players to help
The Summoner receives all rewards when the Boss is defeated.
Each boss starts with a default summoning success rate.
The summoning success rate is calculated by adding two independent variables. They are the Summoner-Based Chance and the Time-based Chance
Summoner-Based Chance starts at 5%, and it increases 5% after each try. The maximum chance is reached after 10 attempts
Time-Based Chance starts at 5%, and it increases by 5% each minute (0.08% each second). The maximum chance is reached after 10mins
Summoning Success Rate is a novel experiment in on-chain fairness by changing the success condition to opportunity cost risk instead of speed. Hence, technical advantages of execution speed are reduced. The logic is implemented and executed 100% on-chain.
Only Samurai that are level 10 and above can participate in fighting the Boss
If the Boss is not defeated in 24 hours, it runs away and there are no rewards.
When the Boss is defeated, the full rewards are given to the Summoner only. It's up to the Summoner to distribute the rewards to his helpers.
Each Boss has a Power rating to help calculate how to defeat it. When the total power of Samurai fighting the boss is higher than the Boss's Power, the Boss is defeated.
Power level of a Samurai is based on his speed.
Speed is power, need for speed!
*Estimated Rewards @SSS = $0.0000000124
In order to make it easier check each fight's history, and distribute rewards to Helpers, players can use our Flipside tool to check information about Helpers.
From the Flipside page, players can select the 'Boss' tab and input the 'Boss ID' (eg, #690)
Example:
No. of tries | Minutes | Calculation | Summoning Success Rate |
---|---|---|---|
Boss | Name | Chance | Reward (SSS) | Rewards ($)* |
---|---|---|---|---|
0
0
5% + 5%
10%
1
1
10% + 10%
20%
5
1
30% + 10%
40%
5
5
30% + 30%
60%
10
5
55% + 30%
85%
10
10
55% + 55%
100% (capped at 100%)
Marinara
44.44%
666,666,666
~$8.27
Big Burger
22.22%
1,333,333,333
~$16.53
Cacarot
16.67%
2,000,000,000
~$24.80
Holyjelly
11.11%
2,666,666,666
~$33.07
Yinglong
5.56%
3,333,333,333
~$41.33