Each time a transaction is made, a 2% tax is collected. 0.4% goes to developer operations, 1.6% becomes rewards for the game.
Mode
Tax amount
Amount (SSS)
Value ($)
AFK
1.00%
16,216,141,991,771
$210,810
Boss Hunting
0.05%
810,807,099,588
$10,540
Megawar
0.20%
3,243,228,398,354
$42,162
Land
0.35%
5,675,649,697,119
$73,783
AFK Mode rewards
Similar to Sushiswap's Masterchef design
The game rewards are split between players based on the amount of Rice they own compared to the total amount of Rice in existence. This is shown as the Rice Bag.
The reward calculation is done each time there is an update to the pool (eg, when any players Claim, Rice Renewal)
When a player does Rice Renewal, his Rice Bag resets to zero, and the total supply of Rice decreases. This way, the remaining players get more future rewards.
For example, player has 741k Rice, and the supply of Rice is 1258.5M
Filling the Rice Bag
Players must complete 'Harvest' which refunds the SSS spent on upgrades back to the player
After the first 'Harvest' is completed, players can start to 'Collect', which moves the Harvested Rice Fragments to the Rice Bag.
1 Harvested Rice Fragment = 1 Rice in the Rice Bag
Harvested Rice Fragment
Incubation Period (21st April - 3rd May)
Players are given some time to prepare and complete 'Harvest' before rewards start
Game rewards are added starting from 3rd May 2024
Bootstrap Period (3rd May - 2nd August)
It's a 3-month period of stable-ish rewards comprising of:
Taxes accrued from TGE till 3rd May, when Incubation period is over
Game Booster
Boostrap Reward Schedule
Rewards are added on a per block basis. For simplicity, estimated $ / week is shown
Week
Game booster / block
Tax bootstrap / block
Total SSS Rewards /block
$ / block
$ / week*
1
29,677,113
4,124,985
33,802,098
$0.4394
$132,883
2
15,545,154
4,124,985
19,670,139
$0.2557
$77,327
3
12,718,762
4,124,985
16,843,747
$0.2189
$66,216
4
7,065,979
4,124,985
11,190,964
$0.1454
$43,994
5
4,239,587
4,124,985
8,364,572
$0.1087
$32,883
6
4,239,587
4,124,985
8,364,572
$0.1087
$32,883
7
4,239,587
4,124,985
8,364,572
$0.1087
$32,883
8
2,826,391
4,124,985
6,951,376
$0.090
$27,327
9
2,826,391
4,124,985
6,951,376
$0.090
$27,327
10
2,826,391
4,124,985
6,951,376
$0.090
$27,327
11
2,826,391
4,124,985
6,951,376
$0.090
$27,327
12
1,413,195
4,124,985
5,538,181
$0.0719
$21,772
13
1,413,195
4,124,985
5,538,181
$0.07199
$21,772
The amount could be higher since this is based on the tax snapshot on 22nd April
Real-time rewards (3rd May onwards)
Real-time rewards are the main form of rewards in the game.
Players earn both Real-time rewards and Bootstrap rewards during the Bootstrap Period.
After Bootstrap rewards phase-out on 2nd August, real-time rewards continue in perpetuity as long as the game is running.
**Extra notes**
SSS is fair-launch
Supply (%)
80%
DEX
5%
Airdrop via Pre-launch Quests
5%
Game Booster (SSS incentives for 3 months)
5%
Ecosystem*
5%
Team*
*Ecosystem: Covers marketing, listings, grants, IP development
*Team: Unlocks incrementally based on token trading volume - 0.031% of each buy / sell volume
SSS is deflationary
SSS is deflationary by burning in-game store revenue.