# Game Rewards Explainer

{% hint style="info" %}
Reference Price SSS = $0.000000013
{% endhint %}

### Current Tax snapshot (22nd April)

From previous SSS contract (pre-exploit snapshot) : 23,592,419,841,230 SSS[ (Link here)](https://blastscan.io/address/0xdfDCdbC789b56F99B0d0692d14DBC61906D9Deed#readContract#F32)

From current SSS contract: 8,839,864,142,311 SSS [(Link here)](https://blastscan.io/token/0xfd4d19f9fbb9f730c3c88a21755832bd2455144e?a=0xb78Ed162f09a5C8CeA907400E52573aD839389F8#readContract#F30)

Total = 32,432,283,983,542 SSS ($421,619)<br>

### Check tax amount

The taxes collected from token trading can be verified from the SSS token contract

<figure><img src="/files/YzIKQgfYJCRTKUyBZGoP" alt=""><figcaption><p><a href="https://blastscan.io/token/0xfd4d19f9fbb9f730c3c88a21755832bd2455144e?a=0xb78Ed162f09a5C8CeA907400E52573aD839389F8#readContract#F30">https://blastscan.io/token/0xfd4d19f9fbb9f730c3c88a21755832bd2455144e?a=0xb78Ed162f09a5C8CeA907400E52573aD839389F8#readContract#F30</a></p></figcaption></figure>

## Taxes

Taxes are one of the main game rewards generator.&#x20;

Each time a transaction is made, a 2% tax is collected. 0.4% goes to developer operations, 1.6% becomes rewards for the game.&#x20;

| Mode         | Tax amount | Amount (SSS)       | Value ($) |
| ------------ | ---------- | ------------------ | --------- |
| AFK          | 1.00%      | 16,216,141,991,771 | $210,810  |
| Boss Hunting | 0.05%      | 810,807,099,588    | $10,540   |
| Megawar      | 0.20%      | 3,243,228,398,354  | $42,162   |
| Land         | 0.35%      | 5,675,649,697,119  | $73,783   |

## AFK Mode rewards

* Similar to Sushiswap's Masterchef design
* The game rewards are split between players based on the amount of Rice they own compared to the total amount of Rice in existence. This is shown as the **Rice Bag.** &#x20;
* The reward calculation is done each time there is an update to the pool (eg, when any players Claim, Rice Renewal)&#x20;
* When a player does Rice Renewal, his Rice Bag resets to zero, and the total supply of Rice decreases. This way, the remaining players get more future rewards.&#x20;

<figure><img src="/files/fOuIQw0jnGXGlvO7hYE5" alt=""><figcaption><p>For example, player has 741k Rice, and the supply of Rice is 1258.5M</p></figcaption></figure>

## Filling the Rice Bag

* Players must complete 'Harvest' which refunds the SSS spent on upgrades back to the player
* After the first 'Harvest' is completed, players can start to 'Collect', which moves the Harvested Rice Fragments to the Rice Bag.&#x20;
* 1 Harvested Rice Fragment = 1 Rice in the Rice Bag&#x20;

<figure><img src="/files/QinzqoZx4Se21AiDZpYk" alt="" width="57"><figcaption><p>Harvested Rice Fragment</p></figcaption></figure>

## Incubation Period (21st April - 3rd May)

* Players are given some time to prepare and complete 'Harvest' before rewards start
* Game rewards are added starting from 3rd May 2024

<figure><img src="/files/8QUuQARW7Sspytlg9UlX" alt=""><figcaption></figcaption></figure>

## Bootstrap Period (3rd May - 2nd August)

It's a 3-month period of stable-ish rewards comprising of:&#x20;

* &#x20;Taxes accrued from TGE till 3rd May, when Incubation period is over
* Game Booster

### Boostrap Reward Schedule

* Rewards are added on a per block basis. For simplicity, estimated $ / week is shown

<table><thead><tr><th width="93">Week</th><th>Game booster / block</th><th>Tax bootstrap / block</th><th>Total SSS Rewards /block</th><th>$ / block</th><th>$ / week*</th></tr></thead><tbody><tr><td>1</td><td>29,677,113</td><td>4,124,985</td><td>33,802,098</td><td>$0.4394</td><td>$132,883</td></tr><tr><td>2</td><td>15,545,154</td><td>4,124,985</td><td>19,670,139</td><td>$0.2557</td><td>$77,327</td></tr><tr><td>3</td><td>12,718,762</td><td>4,124,985</td><td>16,843,747</td><td>$0.2189</td><td>$66,216</td></tr><tr><td>4</td><td>7,065,979</td><td>4,124,985</td><td>11,190,964</td><td>$0.1454</td><td>$43,994</td></tr><tr><td>5</td><td>4,239,587</td><td>4,124,985</td><td>8,364,572</td><td>$0.1087</td><td>$32,883</td></tr><tr><td>6</td><td>4,239,587</td><td>4,124,985</td><td>8,364,572</td><td>$0.1087</td><td>$32,883</td></tr><tr><td>7</td><td>4,239,587</td><td>4,124,985</td><td>8,364,572</td><td>$0.1087</td><td>$32,883</td></tr><tr><td>8</td><td>2,826,391</td><td>4,124,985</td><td>6,951,376</td><td>$0.090</td><td>$27,327</td></tr><tr><td>9</td><td>2,826,391</td><td>4,124,985</td><td>6,951,376</td><td>$0.090</td><td>$27,327</td></tr><tr><td>10</td><td>2,826,391</td><td>4,124,985</td><td>6,951,376</td><td>$0.090</td><td>$27,327</td></tr><tr><td>11</td><td>2,826,391</td><td>4,124,985</td><td>6,951,376</td><td>$0.090</td><td>$27,327</td></tr><tr><td>12</td><td>1,413,195</td><td>4,124,985</td><td>5,538,181</td><td>$0.0719</td><td>$21,772</td></tr><tr><td>13</td><td>1,413,195</td><td>4,124,985</td><td>5,538,181</td><td>$0.07199</td><td>$21,772</td></tr></tbody></table>

{% hint style="info" %}
The amount could be higher since this is based on the tax snapshot on 22nd April
{% endhint %}

## Real-time rewards (3rd May onwards)&#x20;

Real-time rewards are the main form of rewards in the game.

* &#x20;Players earn both Real-time rewards and Bootstrap rewards during the Bootstrap Period.&#x20;
* After Bootstrap rewards phase-out on 2nd August, real-time rewards continue in perpetuity as long as the game is running.&#x20;

## \*\*Extra notes\*\*&#x20;

## SSS is fair-launch &#x20;

<table><thead><tr><th width="231">Supply (%)</th><th width="482"></th></tr></thead><tbody><tr><td>80%</td><td>DEX </td></tr><tr><td>5%</td><td>Airdrop via Pre-launch Quests</td></tr><tr><td>5%</td><td>Game Booster (SSS incentives for 3 months)</td></tr><tr><td>5%</td><td>Ecosystem*</td></tr><tr><td>5%</td><td>Team*</td></tr></tbody></table>

\*Ecosystem: Covers marketing, listings, grants, IP development\
\*Team: Unlocks incrementally based on token trading volume - 0.031% of each buy / sell volume

## SSS is deflationary

SSS is deflationary by burning in-game store revenue.&#x20;

### In-game Store Revenue

<table><thead><tr><th></th><th width="263">21st April - 21st July</th><th>After 21st July</th></tr></thead><tbody><tr><td>Burn</td><td>5%</td><td>85%</td></tr><tr><td>Land Owner</td><td>90%</td><td>10%</td></tr><tr><td>Referrer</td><td>5%</td><td>5%</td></tr></tbody></table>


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